19/3/09
16:08
by Samir
No posts for the last week? Have we abandoned this blog already?
Nah, we’re just all fretting about exams and coursework. No time to game, and even less time to think about it, if you have many many assignments due in and tests to take over the next week.
Posted in Meta | 1 comment »
11/3/09
12:09
by Tomo

One eagle-eyed reader has latched onto ground-breaking research currently consuming American scientists’ man hours: the probability of Princess Peach been in Another Castle = 7/8. In other words, every 1 in 8 castles you encounter as a fat, Italian plumber will contain the damsel in distress you’re looking for. OR… look at it ANOTHER WAY and you can scientifically say, including rounding, that 90% of the time the dastardly Bowser will take his hostage somewhere other than the place you’ve just arrived at expecting and hoping to find the Princess only to be told that she’s in “another castle”.
Read on »
Posted in Meta | 3 comments »
8/3/09
01:00
by Mike

I finally got a chance to look at Halo Wars this weekend – unfortunately we don’t have the space to cover all the games we’d like to in the magazine, and even if we did, our termly release schedule means we’d be telling you about games you played months ago anyhow. Fortunately, thanks to the magic of the blogoweb, I can tell you my thoughts as I think them. Let’s try that now.
Read on »
Tags: Halo Wars
Posted in Another Look | 2 comments »
7/3/09
12:00
by Mike

In Issue One we did a Top Ten of great, life-changing moments in gaming. They were times when you sat back and knew – you knew – that this was going to stay with you for some time. Meeting Alyx for the first time in Half-Life 2. That first big jump in Mirror’s Edge. Most of you probably remember how to get the first magic flute in Super Mario Bros. 3. Well, I’m having one of those moments right now. I’m playing StoryTron. And it’s like nothing I’ve ever played before.
Read on »
Tags: Indie, Interactive Fiction, Storytron
Posted in Hype | 4 comments »
6/3/09
17:49
by Samir

The mag’s out and lying around, mostly next to your usual source of Felix. If you have a few minutes to spare, go pick up a copy. Personally, as someone who never bothers checking out the finished product until someone forces me to, I’m pretty damn impressed by the attention to detail shone on this issue by Tomo, Mike and Az. It looks absoutely fantastic.
And the content ain’t half-bad either.
Posted in Issue 2 | 3 comments »
6/3/09
16:00
by Mike

One of the reasons I find it hard to watch horror movies nowadays is because of those gosh-darned introductory pieces where everything is happy, the sun is shining, and all is well with the world. Partly because, hell, I’m here to be intimidated so let’s bring on the dismemberment, but also because secretly I’m more scared by those bits than by any other segment in the film. Even that bit from Eternal Sunshine where the faces go all gooey. Even that. So let me tell you now that not only should you play Eversion, but you should play it knowing full well that this is a horror game. And that’s a screenshot of it above.
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Tags: Eversion, Horror, Indie
Posted in Hype | Be the first to comment »
6/3/09
05:52
by Azfar

Because you would possibly need one after HAWX. Slapping the Tom Clancy brand on a game usually means a very decent outing full of improbably martial story-lines and meaty shooting action. HAWX is the latest in the long-running, multifarious franchise that looks to extol the virtues of what is fast becoming the poster-child for any game with a military bias: Private Military Companies (PMCs). In this increasingly bleak version of the future, even our boys in the sky are nothing but trash-talkin’, hip-hoppin’ mercs. Doesn’t sound like they’ll be enjoying too many beachball matches then.
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Tags: Demo, HAWX, Tom Clancy, Top Gun
Posted in Hype | Be the first to comment »
23:09
Mutiny within the ranks: Mirror’s Edge is awesome
by Tomo
The second issue of the magazine has only just hit the news stands and there’s already a drastic civil war being waged inside the dungeons of Another Castle. A certain Samir reviewed DICE’s recent first-person platformer for Issue 2 awarding it two stars, essentially pointing out that whilst Mirror’s Edge is a good game, the repetitious sound of breaking bones as you plummet 40-floors to your death and the designers’ decision to make combat mandatory later on in the game made for an experience too frustrating to be worthy of glowing praise.
Read on »
Tags: DICE, EA, Mirror's Edge
Posted in Another Look, Comment, Issue 2 | 10 comments »