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	<title>Comments on: Compromises</title>
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	<link>http://anothercastle.co.uk/compromises/</link>
	<description>The multi-format gaming magazine of Imperial College</description>
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		<title>By: Samir</title>
		<link>http://anothercastle.co.uk/compromises/comment-page-1/#comment-3294</link>
		<dc:creator>Samir</dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://anothercastle.co.uk/?p=419#comment-3294</guid>
		<description>I don&#039;t blame you. I&#039;m no RPG player (read issue 3), but I totally understand that other genres have that quintessential game that you can just play and play and play. And there&#039;s honestly nothing wrong with that. Enjoy yourself. :-)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t blame you. I&#8217;m no RPG player (read issue 3), but I totally understand that other genres have that quintessential game that you can just play and play and play. And there&#8217;s honestly nothing wrong with that. Enjoy yourself. <img src='http://anothercastle.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Shahan</title>
		<link>http://anothercastle.co.uk/compromises/comment-page-1/#comment-3292</link>
		<dc:creator>Shahan</dc:creator>
		<pubDate>Mon, 21 Sep 2009 16:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://anothercastle.co.uk/?p=419#comment-3292</guid>
		<description>One word!

&lt;strong&gt;BLIZZARD&lt;/strong&gt;

Who is stopping Diablo III, even though I&#039;d have grandchildren by the time it gets out? I, along with countless others, will still wait for it and rave about it. Until then I play Diablo II, over and over again! =D</description>
		<content:encoded><![CDATA[<p>One word!</p>
<p><strong>BLIZZARD</strong></p>
<p>Who is stopping Diablo III, even though I&#8217;d have grandchildren by the time it gets out? I, along with countless others, will still wait for it and rave about it. Until then I play Diablo II, over and over again! =D</p>
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		<title>By: Samir</title>
		<link>http://anothercastle.co.uk/compromises/comment-page-1/#comment-2870</link>
		<dc:creator>Samir</dc:creator>
		<pubDate>Thu, 27 Aug 2009 22:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://anothercastle.co.uk/?p=419#comment-2870</guid>
		<description>Let me be clear: I &lt;em&gt;adore&lt;/em&gt; Quake III. That game played a decently-sized part in moulding the way I think. You&#039;re absolutely right: the reason it was so fantastic is because it had one purpose and it was excellent at it.

Regarding John Carmack: if you&#039;re talking about the &lt;code&gt;sqrt&lt;/code&gt; code, then apparently it probably wasn&#039;t him - it was just attributed to him because he&#039;s a super-genius.</description>
		<content:encoded><![CDATA[<p>Let me be clear: I <em>adore</em> Quake III. That game played a decently-sized part in moulding the way I think. You&#8217;re absolutely right: the reason it was so fantastic is because it had one purpose and it was excellent at it.</p>
<p>Regarding John Carmack: if you&#8217;re talking about the <code>sqrt</code> code, then apparently it probably wasn&#8217;t him &#8211; it was just attributed to him because he&#8217;s a super-genius.</p>
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		<title>By: Sebastian</title>
		<link>http://anothercastle.co.uk/compromises/comment-page-1/#comment-2868</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Thu, 27 Aug 2009 21:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://anothercastle.co.uk/?p=419#comment-2868</guid>
		<description>Debatable. 2-4 years is a long time to want to make the same game for, especially when you&#039;re looking at something like Quake 3, which hasn&#039;t got an ounce of feature creep in it. It&#039;s as stripped down as it could be, and perfect for it. Compare it to UT2004, and you see the mass of features that they put in there because someone was bored at work one day and decided to whip up a mutator that gave everyone big heads. Is it necessary? Not really. Is it desirable? Depends on who you ask. 

I think Quake 3 is better for not having a bunch of extra game modes like Domination and Onslaught - instead doing two things (DM, CTF) really, really well. It&#039;s that kind of focus that is really hard to maintain in a team of a hundred people plugging away at a project for years.

Also, John Carmack is the name you&#039;re looking for. ;)</description>
		<content:encoded><![CDATA[<p>Debatable. 2-4 years is a long time to want to make the same game for, especially when you&#8217;re looking at something like Quake 3, which hasn&#8217;t got an ounce of feature creep in it. It&#8217;s as stripped down as it could be, and perfect for it. Compare it to UT2004, and you see the mass of features that they put in there because someone was bored at work one day and decided to whip up a mutator that gave everyone big heads. Is it necessary? Not really. Is it desirable? Depends on who you ask. </p>
<p>I think Quake 3 is better for not having a bunch of extra game modes like Domination and Onslaught &#8211; instead doing two things (DM, CTF) really, really well. It&#8217;s that kind of focus that is really hard to maintain in a team of a hundred people plugging away at a project for years.</p>
<p>Also, John Carmack is the name you&#8217;re looking for. <img src='http://anothercastle.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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