30/8/09
01:16
by Samir

We met up today to discuss where we think Another Castle is going in the next academic year, and also to plan the next issue. And after copious amounts of screaming, shouting, swearing and pizza, we actually got started. We’re really looking forward to playing this year’s crop of Christmas blockbusters, and even more excited about shredding the suckers and dedicating a shrine to Modern Warfare 2 (OK, I might be biased). We’re also looking forward to Freshers’ Week – we’re not sure how it’s working yet, but our new Editor-in-Chief (my, doesn’t that sound fancy), Azfarul Islam, or Az to his mates, would definitely like to try and get some newbies on board so the whole ship doesn’t fall apart when we disappear off the face of our Imperial-centric Earth.
If you are interested in writing, designing or something-ing for Another Castle… well, there’s a great big “Contact Us” link up at the top. Why don’t you click it? I’m sure you can figure the rest out.
See you all the new year guys.
Tags: freshers-fair
Posted in Meta | Be the first to comment »
27/7/09
00:44
by Samir

Well, it’s up, finally. Issue 3 of Another Castle is now available for you to down and peruse at your pleasure. You can acquire it from the magazine page – just click the picture.
Oh, by the way, Jen is annoyed she doesn’t have a Sim on the inside cover like everyone else. If anyone wants to mock up a green-haired, evil psychopath for next time, I’m sure she’ll be ecstatic.
Posted in Issue 3 | 2 comments »
25/6/09
23:09
by Samir

The Sims 3 really missed a trick. Sure, people are a little more lifelike, but only when they’re doing normal things, with normal people controlling them. Trouble is, I’m not normal.
Tell me, why don’t my Sims act like they should when I wall them up, or take the damn ladder out of the swimming pool (can you still do this? I haven’t actually tested it). Why is it that when I’ve taken away the walls and replaced them with plaster, they don’t start pounding on where the door used to be? Why, eight hours in, are they not clutching their knees and rocking? And why isn’t there a Lord of the Flies moment when they’re trapped with another incomprehensible and infuriating Sim?
Get to work, Maxis.
Tags: the-sims-3, torture
Posted in Outbursts | 4 comments »
4/4/09
11:00
by Azfar

One of the things I highly revere in a game is when the developers go out of their way to craft a unique universe that’s believable in its own quaint ways. EA’s Dead Space is one that attempts to do so; it’s not brilliantly conceived but it still has a sense of identity. In order to better flesh out this IP, EA also decided to supplement it with a fully voice-acted webcomic series as well as an animated direct-to-DVD feature, both media serving as a precursor to the events in the game. Now that we got our hands on a copy of Dead Space, I thought it would be interesting to check out what the film version had to offer.
Read on »
Tags: Dead Space, Merchandise
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3/4/09
16:00
by Azfar

A gaming hobby is generally a steady one; there are hardly very many surprises that can make us truly genuflect with awe. Innovations come and go and we, as gamers, move on like the animals of the Serengeti, from one water hole to the next, unfazed and unperturbed. Every once in a while though, comes something that stirs up the horde. Like a group of hungry lionesses, they stalk from behind, sizing up our numbers, willing one or a few to break away.
OnLive wants to be those lionesses and it wants us to be the unwary gazelles and the odd zebra or two who decide that there’s nothing wrong with trotting over to relax under the shade of yonder tree. Okay, enough with the metaphors already. What is OnLive, you ask?
Read on »
Tags: OnLive
Posted in Hype | 6 comments »
1/4/09
00:00
by Azfar

If I were ever a Pokémon I think I’d be a Psychic type. My primary attacks would be Verbosity and Hyphen Bullet. Yeah, thought I’d share that.
Tags: April 1st, Pokémon
Posted in Random | 1 comment »
24/3/09
21:05
by Mike
Those of you taking a peek at Issue Two of our lovely tome might have glanced upon our slightly tongue-in-cheek ‘hype’ of the WikiRace game. For those not in the know, it all revolves around the idea of getting between two seemingly unrelated Wikipedia pages just by clicking on inter-site links. It’s strangely fun, but it’s not really a game as Another Castle knows them, more a set of rules.
Except now. Now it’s a game.
Another Castle resumes normal service next week. Hang on in there!
Posted in Hype, Issue 2 | Be the first to comment »
19/3/09
16:08
by Samir
No posts for the last week? Have we abandoned this blog already?
Nah, we’re just all fretting about exams and coursework. No time to game, and even less time to think about it, if you have many many assignments due in and tests to take over the next week.
Posted in Meta | 2 comments »
20:21
Oblivion… and On, and On
by Jen
Sometimes, in the absence of anything better to do, my mum and I sit down with a cup of tea and play Oblivion. (Obviously, that’s a cup of tea each, otherwise things would rapidly become unpleasant.) We alternate who gets the controller. Two pairs of eyes often work better than one, if you can stand the backseat driving – the person who isn’t currently being flayed alive by imps often notices things the other would have missed. Mum is a pretty nifty console hack’n’slash fighter, which I hate, and I have good directional memory, which stops her running around the same room eight times looking for the way out. Plus, wisecracks are always a lot more fun when there’s someone other than your character there to hear them. It’s actually a pretty fun way to play the game.
Thank God, because otherwise I really hate Oblivion.
Read on »
Tags: Oblivion, RPGs
Posted in Comment, Hindsight | 4 comments »